Copenhagen School of Design and Technology

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Programming

2022/2023
Danish title
Programmering
Study programme
Computer Science
Type of education
Full time education
Level of education
Academy Profession
Semester
1. semester
Duration of the subject/module
2 semestre
Ects
30
Programme elements
Compulsory
Language
Danish and English
Start time
Autumn
Location
Guldbergsgade 29 N, København N
Subject number
3050191 / 2305011002 / 2305021002
Responsible for the subject(s)/modul(es)
Peter Lind
Patrick Agergaard
Tine Marbjerg
Nicklas Frederiksen
Benjamin Hughes
Jarl Tuxen
Claus Bove
Douglas Beaver
  • Purpose and learning objectives

    This programme element is dedicated to design and programming of IT systems. The course will focus on high-quality IT systems programming in a tier architecture with user interface, functionality and database. The solutions will be built employing tools and technique employed by the profession with an emphasis of good programming design and development of systems of a high standard.

    Knowledge

    The graduate has:
    • development based knowledge about the specification of abstract data types and program quality criteria
    • understanding of abstraction mechanisms in modern programming languages

    Skills

    The graduate will be able to:
    • apply key methods to specify and create algorithms and assess the qualitative and quantitative properties of algorithms and data structures
    • use key facilities in the programming language to realise algorithms, design patterns, abstract data types, data structures, design models and user interfaces
    • use an integrated development tool extensively used by the profession, including a version control system and key software components/libraries, to design and build applications with a practical bias based on a tier architecture
    • apply key methods and technologies to realise models in a database system and build programs that use a database interface
    • apply key methods and technologies to design and build programs in the form of interrelated processes/threads
    • apply key technologies and tools to perform tests and quality controls and to produce documentation in accordance with current professional standards.

    Competences

    The graduate can:
    • manage development focused situations in the context of programming
    • be part of development and maintenance projects as a professional programmer
    • acquire new knowledge, skills and competencies in a structured context of relevance to programming languages, development tools, programming techniques and program design.

  • Type of instruction
    Teaching in Computer science is a dynamic, interactive process that focuses on active student participation. Teaching is based on relevant business practices and relates practice to theory. Issues from the various types of business in the IT industry will be drawn upon. Students take responsibility for their own learning, and together with the teachers, they contribute constructively to the learning process.
    Various teaching methods are employed in the Computer science programme to ensure optimum professional learning and personal development. The emphasis is on dialogues, discussions and project work.
    Teaching is organised as a mix of classroom teaching, guest lectures, company visits, project work in groups and individual work – most often with interdisciplinary issues and always from an application-oriented starting point. The different types of learning, together with the academic content, will also help develop the student's ability to work independently and together with others.
    The programme always seeks to set clear objectives for the learning activities.
    Teaching can be organised so as to include teaching material and teaching in a foreign language.
  • Exam

    The learning outcomes of the exam are identical with the learning outcomes of the subject(s)/modul(es)

    Prerequisites for access to the examination
    In addition to the submission of a report or product, certain mandatory activities may have to be completed before the student can take part in an exam. In general, there is one mandatory activity for every 5 ECTS credits, except for the internship and the final exam project. Submission of an assignment, a presentation, active participation in the teaching, etc. are all examples of mandatory activities.
    Exam in one or more subjects
    Subject/module is tested with the following modules
    The national programme element is tested in two exams. It is tested in the first part and the second part of the first year exam.

    First part exam: External individual oral exam within the program element Programming and assessed according to the 7-point grading scale. The first part exam is weighted 25% of the total first year grade.

    Second part exam: External individual oral exam based on a written group project and assessed according to the 7-point grading scale. Students are examined in four National Programme Elements. A sufficient level must be achieved within each of the four National Programme Elements. The second part exam is weighted 75% of the total first year grade.
    Type of exam
    Combined written and oral examination
    First part exam: 20-minute oral exam incl. grading based on questions in the learning objectives.

    Second part exam: Oral presentation by the student based on the exam report and the product prepared in groups. The project is presented by the project group, 10 minutes per student, however max. 30 minutes— followed by an examination of the individual group members, 30 minutes each, incl. grading.
    Individual exam or group exam
    Group, 2-4 max participants
    Exam languages
    Danish (Norwegian/Swedish)
    Type of evaluation
    7-point grading scale
    Examiners
    External censure
    Exam criteria
    Students are given one aggregate grade as an overall assessment of the written and the oral performance.
205
hours of teaching
617
hours of preparation
The figure shows the extent of workload related to the subject divided into different study activities.

In the subject Programming you will receive 205 hours of instruction, which corresponds to 273 lessons (1 lesson = 45 min.) and 25% of your total workload for the subject.

The teaching primarily consists of the following activities: group work, classroom teaching.
The preparation primarily consists of the following activities: reading the curriculum, group work.

Read about KEAs Study Activity Model

*KEA can deviate from the number of hours if this is justified by special circumstances