Technology 2 (EN)2020/2021
Technology 2 builds on the study work of Technology 1 and includes an understanding of computer networks and their structure. Students will work with and use AWS, Docker and Jenkins for the implementation of a complete infrastructure, which represents a solid foundation for any web application.Knowledge
In addition to the AWS Management Console, students also use AWS SDK for the implementation of selected services, including the way they are set up and automated.
In Technology 2, students build up a complete infrastructure using virtual servers, delimited public and private networks, subnets, “security groups”, among others. Students will install and set up the virtual server for the roll-out of their web applications.
Most companies would like the developer to be able to more than just encoding and take active part in meetings concerning software roll-out.
Technology 2 helps to bridge this gap.
• Familiar with the core components in a Cloud infrastructureSkills
• Familiar with the strategies for software roll-out as images
• The technological development, including development trends
• Virtual machines and containers
• Cooperate in and contribute to the choice of platform and make proposals for the infrastructure
• Acquire knowledge of new Cloud-based solutions.
The aim of this subject is to enable the student to assist in the selection of the technological platform and technology for the development and maintenance of IT solutions.
The subject gives the student some basic knowledge of networks, data location and the associated technological aspects.
The aim of the subject is to implement an infrastructure, using the above tools.Competences
Through the use of the above tools, the student will be able to analyse and choose the most suitable services for a development project.
- Type of instruction and
practical application of learning objectives
The teaching method on the AP Degree Programme in Computer Science takes the form of a
dynamic, interactive process with emphasis on active student participation. The teaching is
based on relevant business practice, and combines practice and theory. Issues that appear in
different types of enterprises in the IT industry are incorporated. The students are responsible for their own learning, and both they and the teachers make a constructive contribution to the learning process.
To ensure optimal academic learning and personal development for the individual students, the AP Degree Programme in Computer Science applies varied educational practices with emphasis on dialogue, discussion and projects.
The teaching is varied and includes classroom instruction, guest lectures, company visits, project work in groups and individual work – often with an interdisciplinary focus and always with a practice-oriented approach. In addition to the academic content, the various ways of learning are also intended to develop the student's ability to work independently and in cooperation with others.
Common to all the learning activities is that the programme always aims to define clear goals
for the activities.
Classes can be organised so as to ensure that foreign languages are incorporated in the form
of teaching material and as part of the teaching.
The learning outcomes of the exam are identical with the learning outcomes of the subject(s)/modul(es)Prerequisites for access to the examinationTo take the exam, the following requirements apply:
There are three mandatory activities linked to the exam, which are described in the relevant
semester/class room on Fronter. Documentation of mandatory activities must be submitted via Fronter. Mandatory activities are distributed as follows:
Core area Programming 2
Core area Technology 1
Students who fail to fulfil one or more study activities cannot participate in the exam and will
have used one exam attempt.Exam in one or more subjectsSubject/module is tested with the following modulesType of examOral examinationThe exam is an external, individual exam assessed according to the 7-point grading scale.
The students receive a main question related to Programming and a sub-question related to
Technology. The students must demonstrate an adequate level of performance in each of the
Main question – Programming:
A list of the main topics in the Programming area will be published no later than one week before the exam. The main topics include the most important topics within the subject area and form the basis for the Programming part of the exam. The students are expected to present the Programming topics they have drawn. The presentation must include both a theoretical part and practical Programming examples.
Sub-question – Technology:
The question places emphasis on the subject 'Computer Networks and Distributed Systems'.
The list of Technology topics will be published no later than one week before the exam.
The exam is equivalent to 20 ECTS.
The exam is assessed according to the 7-point grading scale.
In the assessment, the Programming question is weighted at 70% and the sub-question at
30%.Individual exam or group examIndividualExam languagesEnglishDurationA total of 40 minutes are allocated per examinee, including grading.Type of evaluation7-point grading scaleExaminersExternal censureExam criteriaThe assessment criteria correspond to the learning objectives for the exam, which are identical
to the learning objectives for the compulsory programme element: Programming and Technology,
see the common part of the curriculum.
In the subject Technology 2 (EN) you will receive 48 hours of instruction, which corresponds to 64 lessons (1 lesson = 45 min.) and 18% of your total workload for the subject.
The teaching primarily consists of the following activities: classroom teaching.
The preparation primarily consists of the following activities: reading your own notes, reading the curriculum.
Read about KEAs Study Activity Model
*KEA can deviate from the number of hours if this is justified by special circumstances