Copenhagen School of Design and Technology


Programming 2

Danish title
Programmering 2
Study programme
Computer Science
Type of education
Full time education
Level of education
Academy Profession
3. semester
Duration of the subject/module
1 semester
Programme elements
Danish and English
Start time
Guldbergsgade 29 N, København N
Subject number
Responsible for the subject(s)/modul(es)
Lars Åke Mortensen
Erik Leth Møller
Benjamin Hughes
Jaron Kahalani
Jon Eikholm
Nicklas Frederiksen
Jarl Tuxen
  • Purpose and learning objectives

    This programme element is dedicated to design, programming and realisation of distributed software systems. The course focuses on frontend and backend programming as well as the underlying communication.


    The graduate has:

    • development based knowledge about the integration of heterogeneous components and platforms
    • understanding of the theory and practice of distributed programming


    The graduate can:
    • apply key techniques to design and build programs with several concurrent users based on collaborative processes in a distributed architecture
    • apply design patterns for distributed software architecture to build programs that use up-to-date network technologies
    • apply key methods and tools to develop software components and web applications
    • assess the qualitative consequences of a proposed solution


    The graduate can:
    • work as a professional programmer in integration projects
    • participate actively in major programming projects
    • acquire new knowledge, skills and competencies of relevance to programming languages, development tools, programming techniques and program design in a structured context

  • Type of instruction
    Teaching in Computer science is a dynamic, interactive process that focuses on active student participation. Teaching is based on relevant business practices and relates practice to theory. Issues from the various types of business in the IT industry will be drawn upon. Students take responsibility for their own learning, and together with the teachers, they contribute constructively to the learning process.
    Various teaching methods are employed in the Computer science programme to ensure optimum professional learning and personal development. The emphasis is on dialogues, discussions and project work.
    Teaching is organised as a mix of classroom teaching, guest lectures, company visits, project work in groups and individual work – most often with interdisciplinary issues and always from an application-oriented starting point. The different types of learning, together with the academic content, will also help develop the student's ability to work independently and together with others.
    The programme always seeks to set clear objectives for the learning activities.
    Teaching can be organised so as to include teaching material and teaching in a foreign language.
  • Exam

    The learning outcomes of the exam are identical with the learning outcomes of the subject(s)/modul(es)

    Prerequisites for access to the examination
    In addition to the submission of a report or product, certain mandatory activities may have to be completed before the student can take part in an exam. In general, there is one mandatory activity for every 5 ECTS credits, except for the internship and the final exam project. Submission of an assignment, a presentation, active participation in the teaching, etc. are all examples of mandatory activities.
    Exam in one or more subjects
    Subject/module is tested standalone
    Type of exam
    Oral examination
    Based on an assignment giving 24 hours in advance, a solution must be submitted.
    Oral exam with a 5-minute demonstration of the solution followed by a 25-minute examination incl. grading. Individual exam paper and examination.
    Individual exam or group exam
    Exam languages
    Danish (Norwegian/Swedish)
    Type of evaluation
    7-point grading scale
    Internal censure
hours of teaching
hours of preparation
The figure shows the extent of workload related to the subject divided into different study activities.

In the subject Programming 2 you will receive 68 hours of instruction, which corresponds to 90 lessons (1 lesson = 45 min.) and 25% of your total workload for the subject.

The teaching primarily consists of the following activities: group work, classroom teaching.
The preparation primarily consists of the following activities: group work, reading the curriculum.

Read about KEAs Study Activity Model

*KEA can deviate from the number of hours if this is justified by special circumstances