- Purpose and learning objectives
This programme element is dedicated to design, programming and realisation of distributed software systems. The course focuses on frontend and backend programming as well as the underlying communication.Knowledge
The graduate has:Skills
• development based knowledge about the integration of heterogeneous components and platforms
• understanding of the theory and practice of distributed programming
The graduate can:Competences
• apply key techniques to design and build programs with several concurrent users based on collaborative processes in a distributed architecture
• apply design patterns for distributed software architecture to build programs that use up-to-date network technologies
• apply key methods and tools to develop software components and web applications
• assess the qualitative consequences of a proposed solution
The graduate can:
• work as a professional programmer in integration projects
• participate actively in major programming projects
• acquire new knowledge, skills and competencies of relevance to programming languages, development tools, programming techniques and program design in a structured context
- Type of instruction
Teaching in Computer science is a dynamic, interactive process that focuses on active student participation. Teaching is based on relevant business practices and relates practice to theory. Issues from the various types of business in the IT industry will be drawn upon. Students take responsibility for their own learning, and together with the teachers, they contribute constructively to the learning process.
Various teaching methods are employed in the Computer science programme to ensure optimum professional learning and personal development. The emphasis is on dialogues, discussions and project work.
Teaching is organised as a mix of classroom teaching, guest lectures, company visits, project work in groups and individual work – most often with interdisciplinary issues and always from an application-oriented starting point. The different types of learning, together with the academic content, will also help develop the student's ability to work independently and together with others.
The programme always seeks to set clear objectives for the learning activities.
Teaching can be organised so as to include teaching material and teaching in a foreign language.
The learning outcomes of the exam are identical with the learning outcomes of the subject(s)/modul(es)Prerequisites for access to the examinationIn addition to the submission of a report or product, certain mandatory activities may have to be completed before the student can take part in an exam. In general, there is one mandatory activity for every 5 ECTS credits, except for the internship and the final exam project. Submission of an assignment, a presentation, active participation in the teaching, etc. are all examples of mandatory activities.Exam in one or more subjectsSubject/module is tested standaloneType of examOral examinationBased on an assignment giving 24 hours in advance, a solution must be submitted.
Oral exam with a 5-minute demonstration of the solution followed by a 25-minute examination incl. grading. Individual exam paper and examination.Individual exam or group examIndividualExam languagesDanish (Norwegian/Swedish)Type of evaluation7-point grading scaleExaminersInternal censure
In the subject Programming 2 you will receive 96 hours of instruction, which corresponds to 128 lessons (1 lesson = 45 min.) and 35% of your total workload for the subject.
The teaching primarily consists of the following activities: group work, classroom teaching.
The preparation primarily consists of the following activities: group work, reading the curriculum.
Read about KEAs Study Activity Model
*KEA can deviate from the number of hours if this is justified by special circumstances