Game Engine Development
2024/2025- Purpose and learning objectives
Underneath every 3D computer game is a game engine that makes it possible to display objects that move around in the game world. We call this world the virtual world. There is also a similar engine at the bottom of animation films and 3D design programs for e.g. 3D printing, 3D laser cutting, CNC milling etc.
Knowledge
The virtual camera makes it possible to visualize objects that do not exist in the real world or that are not easily accessible in the real world. For example, in Google maps you can see a 3D visualization of the Eiffel Tower in Paris without actually being there.
The course contains some mathematics and physics:
* Parameter production of geometric figures, e.g. line, circle, ellipse
* cosine and sine
* Vector calculation in 2 and 3 dimensions
* Matrix calculation
* Differentiation and integration of simple functions
* Analytical solution of simple differential equations
* Numerical methods for solving differential equations
* Newton's laws including the law of gravity
* Free fall with and without air resistance
Implementing the math in a Java class library:
* Programming graphics in Java
* Classes for vectors in 2 and 3 dimensions
* Classes for matrices
* Classes for virtual camera
* animationsUnderstand the basic structure of 3D computer games
Skills
Understand concepts such as the 'virtual world' and the 'virtual camera'Implement a simple 3D game engine.
Competences
Implement simple animations in the virtual world.Assess the use of 3D engines in various areas of application such as computer games, animation films etc.
- Type of instruction
Review of theory as well as solving math and programming problems.
- Subject/module requirement for
participation
Academic requirement for participation
The student must know programming on a level of 3rd. semester KEA Computer Science AP.
It is recommended to have math at A level or equivalent. - Exam
The learning outcomes of the exam are identical with the learning outcomes of the subject(s)/modul(es)
Exam in one or more subjectsSubject/module is tested standaloneType of examOral examinationThe student will draw an exam question that covers one or more of the learning objectives of the course.Individual exam or group examIndividualExam languagesDanish (Norwegian/Swedish)Duration30 min.Type of evaluation7-point grading scaleExaminersInternal censure - Preliminary literature list
This is a preliminary literature list. A final literature list will be provided in connection with study start.Delivered on the course
In the subject Game Engine Development you will receive 64 hours of instruction, which corresponds to 85 lessons (1 lesson = 45 min.) and 23% of your total workload for the subject.
The teaching primarily consists of the following activities: classroom teaching, exercises.
The preparation primarily consists of the following activities: searching for information, exercises.
Read about KEAs Study Activity Model
*KEA can deviate from the number of hours if this is justified by special circumstances