Copenhagen School of Design and Technology


C programming (EN)

Danish title
C programmering (EN)
Study programme
Computer Science
Type of education
Full time education
Level of education
Academy Profession
4. semester
Duration of the subject/module
16 weeks
Programme elements
Start time
Lygten 37, København NV
Subject number
Responsible for the subject(s)/modul(es)
Asger Batting Clausen
  • Purpose

    The aim of this 4th semester elective course is to learn the basic of C programming, a functional (i.e non-objective) language, which is the predecessor of most programming languages of today. C is a low level language, and still in use, because if used efficiently it gives very fast programs, f.ex. communication software and libraries as Pythons.
    To train this we use a tiny computer as an Arduino Uno, a protocol and a digital model railroad.

    After training C programming skills and how to handle an Arduino Uno, it is directly hands on to create communication with locomotives, switches and signals. The locomotives has beside speed and direction the ability to turn on/off light and sound.

    At the end of course it is control of several locomotives (no crashes please) and avoiding deadlocks topics, that the student can develop further on.

    This course can because of the Arduinos capabilities easily be combined with other electives, f.ex. NodeJS.

    And it is presented in the following two YouTube videos : (interviews in Danish) (short version)

    Knowledge and experience
    • with C programming
    • with a tiny device (an Arduino Uno)
    • on how a computer works (f.ex. bits, bytes & interrupts)
    • in using a protocol for communication (DCC)
    • developing security for a system

    The goal is, that the student can use this background knowledge and experience to make a qualified specialization into C development, communication and control of a system.

  • Type of instruction and practical application of learning objectives
    The teaching method on the AP Degree Programme in Computer Science takes the form of a
    dynamic, interactive process with emphasis on active student participation. The teaching is
    based on relevant business practice, and combines practice and theory. Issues that appear in
    different types of enterprises in the IT industry are incorporated. The students are responsible for their own learning, and both they and the teachers make a constructive contribution to the learning process.

    To ensure optimal academic learning and personal development for the individual students, the AP Degree Programme in Computer Science applies varied educational practices with emphasis on dialogue, discussion and projects.

    The teaching is varied and includes classroom instruction, guest lectures, company visits, project work in groups and individual work – often with an interdisciplinary focus and always with a practice-oriented approach. In addition to the academic content, the various ways of learning are also intended to develop the student's ability to work independently and in cooperation with others.

    Common to all the learning activities is that the programme always aims to define clear goals
    for the activities.

    Classes can be organised so as to ensure that foreign languages are incorporated in the form
    of teaching material and as part of the teaching.
  • Exam

    The learning outcomes of the exam are identical with the learning outcomes of the subject(s)/modul(es)

    Prerequisites for access to the examination
    There is one mandatory activity per 5 ECTS. A 10-ECTS module thus contains two mandatory
    activities, while a 5-ECTS module contains one mandatory activity. This is described in the relevant
    semester/class room on Fronter. Documentation of mandatory activities must be submitted
    via Fronter.
    Exam in one or more subjects
    Subject/module is tested standalone
    Type of exam
    Oral examination
    Individual exam or group exam
    Exam languages
    The student must give a 10-minute presentation, followed by a 20-minute examination of the student, including grading.
    Type of evaluation
    7-point grading scale
    Internal censure
    Exam criteria
    One aggregate grade is awarded based on an overall assessment of the presentation and the
    following examination.
hours of teaching
hours of preparation
The figure shows the extent of workload related to the subject divided into different study activities.

In the subject C programming (EN) you will receive 68 hours of instruction, which corresponds to 90 lessons (1 lesson = 45 min.) and 25% of your total workload for the subject.

The teaching primarily consists of the following activities: classroom teaching.
The preparation primarily consists of the following activities: reading your own notes, reading the curriculum.

Read about KEAs Study Activity Model

*KEA can deviate from the number of hours if this is justified by special circumstances