The goal for this course is to learn how to design and implement iOS applications (apps) for iPhone/iPad. You will learn how to create prototype apps, based on customer requirements. During classes we will build apps, that demonstrate the features mentioned below. We will cover best-practices, used in iOS development. Students will be able to run their app on both software simulator, and on physical devices: iPhone and iPad.Knowledge
The class will consist of short introductions to each topic, live coding and hands-on exercises.
Today it is possible to develop iOS apps, which can solve many of today’s user requirements. Using built-in sensors, such as GPS, Accelerometer, Gyroscope, Pedometer, Altitude, iBeacon, Microphone, Camera and Magnetometer developers can build apps which are far more functionality than desktop applications. Add in the connection to Cloud services, such as Database, Authentication and Artificial Intelligence(AI), the mobile iOS app has access to all the services a desktop application has.
Features, that will be introduced:
• User friendly GUI
• View Controller
• Navigation Controller
• Multitouch Gesture
• Table View
• Database / Authentication cloud services
• Artificial Intelligence (AI) cloud services
iOS application topics:
• iOS User Interface
• iOS Application Architecture
• App Lifecycle
• Design Pattern
• Responsive Design
• Submit app to Appstore
• Control flow
The student will gain necessary knowledge to build a prototype iOS app, based on userSkills
The student will learn how to work with Xcode, Swift and the Apple ecosystem.Competences
The student will learn how to solve new problems, by accessing available resources.
- Type of instruction and
practical application of learning objectives
The teaching method on the AP Degree Programme in Computer Science takes the form of a
dynamic, interactive process with emphasis on active student participation. The teaching is
based on relevant business practice, and combines practice and theory. Issues that appear in
different types of enterprises in the IT industry are incorporated. The students are responsible for their own learning, and both they and the teachers make a constructive contribution to the learning process.
To ensure optimal academic learning and personal development for the individual students, the AP Degree Programme in Computer Science applies varied educational practices with emphasis on dialogue, discussion and projects.
The teaching is varied and includes classroom instruction, guest lectures, company visits, project work in groups and individual work – often with an interdisciplinary focus and always with a practice-oriented approach. In addition to the academic content, the various ways of learning are also intended to develop the student's ability to work independently and in cooperation with others.
Common to all the learning activities is that the programme always aims to define clear goals
for the activities.
Classes can be organised so as to ensure that foreign languages are incorporated in the form
of teaching material and as part of the teaching.
- Subject/module requirement for
Equipment needed to participate
You must have a computer, running macOS operating system. KEA has 10 Macbooks to lend for a DKK 500,- deposit.
The learning outcomes of the exam are identical with the learning outcomes of the subject(s)/modul(es)Prerequisites for access to the examinationThere is one mandatory activity per 5 ECTS. A 10-ECTS module thus contains two mandatory
activities, while a 5-ECTS module contains one mandatory activity. This is described in the relevant
semester/class room on Fronter. Documentation of mandatory activities must be submitted
via Fronter.Exam in one or more subjectsSubject/module is tested standaloneType of examOral examinationIndividual exam or group examIndividualExam languagesEnglishDurationThe student must give a 10-minute presentation, followed by a 20-minute examination of the student, including grading.Type of evaluation7-point grading scaleExaminersInternal censureExam criteriaOne aggregate grade is awarded based on an overall assessment of the presentation and the
In the subject iOS (EN) you will receive 90 hours of instruction, which corresponds to 120 lessons (1 lesson = 45 min.) and 33% of your total workload for the subject.
The teaching primarily consists of the following activities: classroom teaching.
The preparation primarily consists of the following activities: reading your own notes, reading the curriculum.
Read about KEAs Study Activity Model
*KEA can deviate from the number of hours if this is justified by special circumstances