Valgfag: Digital Business Content and Marketing (EN)
2020/2021- Formål
Viden
methods and techniques for planning, organising, designing and programming user interfaces with a focus on marketing and complex digital content
Færdigheder
● theory and terminology of design and storytelling in relation to user interface
● trends in digital design and different tools and techniques for developing user interfaces
● tools and methods for data-driven design processes
● applied methods and theory for gaining user insight in the process of designing and
programming digital content
● tools, theories and methods for organising information (information architecture) in
complex communication solutions
● aesthetic means, storytelling methods and dramatic structuring of narratives for
disseminating complex digital content with specific intentions across platforms.
● ideation and development of formats for digital content across different platforms
● legal and ethical guidelines in relation to digital marketing and e-commerce
● relevant tools for visualisation of data in order to interpret and measure digital marketing
performance
● theories and methods for planning and implementing digital projects
● technologies and techniques for designing and programing digital content
● international trends and technologies in business practices of digital marketing and digital
production.● apply methods and techniques for creating and implementing digital content across
Kompetencer
different platforms with the purpose of optimising user interfaces
● design and develop CMS-based web solutions according to best practices
● assess, select, optimise and configure plugins, themes, libraries, frameworks and tools for
the design and development of complex user interfaces
● design, optimise and manage third party user interfaces
● plan and complete tests for user interfaces and digital content
● design engaging user experiences across media platforms (in CMS-based web solutions and
on SoMe platforms)
● manage digital workflow and tools for planning, designing and producing complex digital
content
● use methods, tools and techniques for the production, post-production and publishing of
various types of digital content
● plan and execute digital marketing campaigns using relevant methods, tools and
techniques
● develop digital business and e-commerce solutions with a focus on marketing
● assess the influence of different techniques and technologies and select relevant
techniques and technologies for multimedia production
● experiment with new features and tools in different parts of the production phase for
different media platforms.• in teams, or individually, plan and develop complex user interfaces related to user
experience, content, business and technology
• identify, acquire and develop their own skills and knowledge in relation to a specified
subject area and communicate these to external stakeholders
• enter into development-oriented and/or interdisciplinary work processes
• identify and apply relevant theories, methods, terminology and tools for implementing
complex digital media productions - Undervisningsform og udfoldelse
af læringsmål Undervisningen gennemføres som en kombination af holdundervisning, forelæsninger, workshops, studiekredse, øvelser, større projektarbejder og ikke mindst vejledning. Tilrettelæggelsen af undervisningen tager udgangspunkt i relevant erhvervspraksis og anvendt teori.
- Prøve
Læringsmålene for prøven er identiske med fagets/fagenes læringsmål
Forudsætninger for indstilling til eksamenAt KEA, several of the hand-ins during third semesters are mandatory and must be handed in before the student can sit the corresponding exams. The detailed requirements for hand-ins and a description of which assignments are mandatory can be found on the learning platform for Multimedia Design at the beginning of the semester.Faget prøvesFaget/modulet prøves selvstændigtThe purpose of the exam is to test students’ understanding of theory, methods and tools relevant to the elective subject. The exam project is to be prepared in groups of 2 to 4 students.
The project work must be interdisciplinary and problem-oriented. The project must result in a functional digital prototype and a report documenting the development process and the product.PrøveformMundtlig prøveAn oral individual exam based on a joint presentation or a group exam based on an exam project.
The exam is held at the end of the third semester.
The exam consists of
• Presentation
• Examination
• GradingIndividuel eller gruppeprøveIndividuelAnvendt sprog til prøvenEngelskBedømmelsesform7-trins skalaBedømmer(e)Intern censur
På faget Valgfag: Digital Business Content and Marketing (EN) modtager du 320 timers undervisning, hvilket svarer til 426 lektioner (1 lektion = 45 min.) og 39% af din samlede arbejdsbelastning på faget.
Undervisningen vil primært bestå af følgende aktiviteter: klasseundervisning.
Forberedelsen vil primært bestå af følgende aktiviteter: projektarbejde.
Læs om KEAs studieaktivitetsmodel
*KEA kan fravige det angivne timetal, hvis det er begrundet i særlige forhold.