Design and programming of digital user interfaces 1 (EN)2021/2022
- Purpose and learning objectives
The programme element covers basic principles for the design and programming of digital solutions, with a particular focus on the design and structuring of the user interface.Knowledge
The programme element includes user-centred methods for the testing of design and solution. Solutions are designed and programmed using selected development methods, and an introduction is given to technologies that form part of the design and programming of user interfaces.
• knowledge of practice-oriented development methods for digital media productionSkills
• an understanding of the methods applied by the profession in connection with user testing of digital productions
• knowledge of basic principles for the composition and layout of digital media productions
• knowledge of practice-oriented design processes and documentation forms used in digital media productions
• knowledge of digital exchange formats currently used in digital media productions
• knowledge of basic methods for modelling, structuring and developing digital user interfaces
• knowledge of key technologies applied, including client-server relations, and their impact on the development of user interfaces.
• apply basic theories, methods and tools for managing simple multimedia productions of relevance to professional practices in the fieldCompetences
• plan and conduct user tests of digital media productions, including selection of the right user test for a given digital media production
• apply and document key processes in the design and development of digital media productions, and communicate the processes to stakeholders with professional insights
• apply basic theories, methods and tools to the design and development of user interfaces
• apply basic modelling and structuring methods in the development of digital user interfaces
• apply and assess basic technologies and development environments for the development of user interfaces, including methods and technologies for version control.
• participate in interdisciplinary work processes in connection with the design and development of digital user interfaces
• under supervision, acquire basic knowledge, skills and competencies within the design and development of digital user interfaces.
- Type of instruction
The teaching is a combination of classroom instruction, lectures, workshops, study groups, exercises, major project work and not least guidance. The organisation of the teaching is based on relevant professional practice and applied theory.
- Collaborative subject/module(s)
The programme element is covered in two learning modules:
Basic Web (4 weeks)
Basic Animation (5 weeks)
The learning outcomes of the exam are identical with the learning outcomes of the subject(s)/modul(es)Exam in one or more subjectsSubject/module is tested with the following modules
Students are presented with one or more of the product examples handed in during the first
semester. Through the first semester, students work with the creation of a digital portfolio, using product examples from the teaching. The portfolio forms the basis of the first-semester exam.Type of examOral examinationThe exam covers the subject areas in the first-semester national programme elements. The digital portfolio forms the basis of the exam.
The exam consists of three elements:
The details of the duration of the exam will be published on the learning platform for Multimedia Design.Individual exam or group examIndividualExam languagesEnglishType of evaluation7-point grading scaleExaminersInternal censureExam criteriaThe exam will be assessed by one or more examiners according to the 7-point grading scale.
Students are given one individual grade as an overall assessment of the digital portfolio, their presentation and individual performance at the exam. The performance is assessed in relation to the learning objectives for Design and programming of digital user interfaces 1 and Design and programming of digital content 1.
In the subject Design and programming of digital user interfaces 1 (EN) you will receive 200 hours of instruction, which corresponds to 266 lessons (1 lesson = 45 min.) and 49% of your total workload for the subject.
The teaching primarily consists of the following activities: classroom teaching.
The preparation primarily consists of the following activities: project work.
Read about KEAs Study Activity Model
*KEA can deviate from the number of hours if this is justified by special circumstances