Copenhagen School of Design and Technology

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Design and programming of digital user interfaces 1 (EN)

2020/2021
Danish title
Design og programmering af digitale brugergrænseflader 1 (EN)
Study programme
Multimediadesign and Communication
Type of education
Full time education
Level of education
Academy Profession
Semester
1. semester
Duration of the subject/module
1 semester
Ects
15
Programme elements
Compulsory
Language
English
Start time
Autumn
Spring
Location
Lygten 16, København NV
Subject number
3289141
Responsible for the subject(s)/modul(es)
Frederikke Bender
  • Purpose

    The programme element covers basic principles for the design and programming of digital solutions, with a particular focus on the design and structuring of the user interface.
    The programme element includes user-centred methods for the testing of design and solution. Solutions are designed and programmed using selected development methods, and an introduction is given to technologies that form part of the design and programming of user interfaces.

    Knowledge

    • knowledge of practice-oriented development methods for digital media production
    • an understanding of the methods applied by the profession in connection with user testing of digital productions
    • knowledge of basic principles for the composition and layout of digital media productions
    • knowledge of practice-oriented design processes and documentation forms used in digital media productions
    • knowledge of digital exchange formats currently used in digital media productions
    • knowledge of basic methods for modelling, structuring and developing digital user interfaces
    • knowledge of key technologies applied, including client-server relations, and their impact on the development of user interfaces.

    Skills

    • apply basic theories, methods and tools for managing simple multimedia productions of relevance to professional practices in the field
    • plan and conduct user tests of digital media productions, including selection of the right user test for a given digital media production
    • apply and document key processes in the design and development of digital media productions, and communicate the processes to stakeholders with professional insights
    • apply basic theories, methods and tools to the design and development of user interfaces
    • apply basic modelling and structuring methods in the development of digital user interfaces
    • apply and assess basic technologies and development environments for the development of user interfaces, including methods and technologies for version control.

    Competences

    • participate in interdisciplinary work processes in connection with the design and development of digital user interfaces
    • under supervision, acquire basic knowledge, skills and competencies within the design and development of digital user interfaces.

  • Type of instruction and practical application of learning objectives
    The teaching is based primarily on cross-disciplinary projects, which are divided up into themes of two to five weeks’ duration.

    The teaching is a mix of individual projects and group work where you plan and control your own time. In general, we teach using the blended-learning principle. This means that part of the teaching consists of a blend of videos, tutorials and guidance.

    The first semester in particular is about your individual learning, spiced up with minor joint projects. You will acquire a significant set of tools that you can bring into use in the following semesters. You will have the opportunity to work with e.g. digital work-shop activities in our UX-lab, KEAProjectLab and Tech Lounge which focus on skills within user experience, technology and innovation.

    In general, you will be working very hands-on with the subjects and you will learn the craft behind the industry that you will work in after graduation.
  • Exam

    The learning outcomes of the exam are identical with the learning outcomes of the subject(s)/modul(es)

    Prerequisites for access to the examination
    At KEA, several of the hand-ins during the first, second and third semesters are mandatory and must be handed in before the student can sit the corresponding exams. The detailed requirements for hand-ins and a description of which assignments are mandatory can be found on the learning platform for Multimedia Design at the beginning of the semester. A hand-in that does not meet the formal requirements will be rejected.
    Exam in one or more subjects
    Subject/module is tested with the following modules
    The national programme element is tested along with the national programme element Design and programming of digital content 1.The purpose is to test the student's understanding of theory, methods and tools gained through participation in the mandatory programme elements: Design and programming of digital user interfaces 1 and Design and programming of digital content 1.

    Through the first semester, students work with the creation of a digital portfolio, using product examples from the teaching. The portfolio forms the basis of the first-semester exam.
    Type of exam
    Oral examination
    An oral individual exam based on one or more of the product examples handed in during the first semester.

    The exam covers the subject areas in the first-semester national programme elements. The digital portfolio forms the basis of the exam.

    The exam consists of three elements:

    1. Presentation
    2. Examination
    3. Grading


    The details of the duration of the exam will be published on the learning platform for Multimedia Design.
    Individual exam or group exam
    Individual
    Exam languages
    English
    Type of evaluation
    7-point grading scale
    Examiners
    Internal censure
    Exam criteria
    The exam will be assessed by one or more examiners according to the 7-point grading scale. Students are given one individual grade as an overall assessment of the digital portfolio, their presentation and individual performance at the exam. The performance is assessed in relation to the learning objectives for Design and programming of digital user interfaces 1 and Design and programming of digital content 1.
200
hours of teaching
211
hours of preparation
The figure shows the extent of workload related to the subject divided into different study activities.

In the subject Design and programming of digital user interfaces 1 (EN) you will receive 200 hours of instruction, which corresponds to 266 lessons (1 lesson = 45 min.) and 49% of your total workload for the subject.

The teaching primarily consists of the following activities: internal lecturers, cases, digital exercises, project work, peer-review, project presentation, group work.
The preparation primarily consists of the following activities: watching video tapes from class, exercises, project work, searching for information, portfolio exercises.

Read about KEAs Study Activity Model

*KEA can deviate from the number of hours if this is justified by special circumstances