Copenhagen School of Design and Technology


Design and programming of digital user interfaces 2 (EN)

Danish title
Design og programmering af digitale brugergrænseflader 2 (EN)
Study programme
Multimediadesign and Communication
Type of education
Full time education
Level of education
Academy Profession
2. semester
Duration of the subject/module
1 semester
Programme elements
Start time
Guldbergsgade 29 N, København N
Subject number
Responsible for the subject(s)/modul(es)
Keld Møller Marple
  • Purpose and learning objectives

    The programme element covers the design and programming of complex digital solutions with a special focus on user interfaces. As part of the programme element, key methods for testing the user experience of digital solutions are applied. Solutions are designed and programmed in teams applying technologies and development methods that support teamwork.


    • an understanding of the company’s external environment, including its stakeholders, and the company’s resource base
    • knowledge of key technologies for data management in relation to optimising user experiences
    • knowledge of key methods and tools related to project management and estimation of digital media productions
    • knowledge of relevant theories, tools and methods for the design and programming of digital user experiences, and the ability to account for the choice of tools and methods based on practice
    • knowledge of key and current programming paradigms for programming complex digital user interfaces, and the ability to account for the choice of programming practice based on practice.


    • plan and assess project management in team-based digital media productions
    • assess and argue in favour of the value-adding nature of solutions for digital user interfaces
    • select and argue in favour of the choice of key theories, tools and methods for the design of complex digital user interfaces
    • apply and document key design processes in complex digital media productions, and communicate them to stakeholders from the digital media industry
    • select and apply key principles, technologies and methods for the programming of complex digital user interfaces
    • communicate and explain solutions for digital user interfaces to business partners
    • assess and apply a user-centred method in connection with a digital media production.


    • identify relevant theories, methods and tools to carry out complex digital media productions
    • acquire new knowledge and skills in the programming and design of complex userGcentred user interfaces

  • Type of instruction
    The teaching is a combination of classroom instruction, lectures, workshops, study groups, exercises, major project work and not least guidance. The organisation of the teaching is based on relevant professional practice and applied theory.
  • Exam

    The learning outcomes of the exam are identical with the learning outcomes of the subject(s)/modul(es)

    Prerequisites for access to the examination
    At KEA, several of the hand-ins during the first, second and third semesters are mandatory and must be handed in before the student can sit the corresponding exams. The detailed requirements for hand-ins and a description of which assignments are mandatory can be found on the learning platform for Multimedia Design at the beginning of the semester.
    Exam in one or more subjects
    Subject/module is tested with the following modules
    The purpose is to test students’ understanding of theory, methods and tools gained through participation in the mandatory programme elements: Design and programming of digital user interfaces 2 and Design and programming of digital content 2.

    The exam must demonstrate the students’ ability to:

    • communicate with partners,
    • develop an interactive digital product, taking into account the stakeholders
    • complete a project in a team.
    Type of exam
    Oral examination
    An oral individual exam based on group project work. The exam, which is held at the end of the second semester, is with an external co-examiner.

    The exam covers the subject areas in the first-semester national programme elements. The digital portfolio forms the basis of the exam.
    The exam consists of three elements:

    The details of the duration ofthe exam will be published on the learning platform for Multimedia Design.
    Individual exam or group exam
    Exam languages
    Type of evaluation
    7-point grading scale
    External censure
    Exam criteria
    The exam is assessed by an examiner and an external examiner according to the 7-point grading scale. Students are given one grade based on an overall assessment of the report, digital prototype, presentation and individual performance at the exam. The performance is assessed in relation to the fulfilment of the learning objectives in the second semester, as described in the curriculum.
hours of teaching
hours of preparation
The figure shows the extent of workload related to the subject divided into different study activities.

In the subject Design and programming of digital user interfaces 2 (EN) you will receive 130 hours of instruction, which corresponds to 173 lessons (1 lesson = 45 min.) and 32% of your total workload for the subject.

The teaching primarily consists of the following activities: classroom teaching.
The preparation primarily consists of the following activities: project work.

Read about KEAs Study Activity Model

*KEA can deviate from the number of hours if this is justified by special circumstances