Copenhagen School of Design and Technology

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Design and programming of digital user interfaces 2 (EN)

2019/2020
Danish title
Design og programmering af digitale brugergrænseflader 2 (EN)
Study programme
Multimediadesign and Communication
Type of education
Full time education
Level of education
Academy Profession
Semester
2. semester
Duration of the subject/module
1 semester
Ects
15
Programme elements
Compulsory
Language
English
Start time
Autumn
Spring
Location
Lygten 16, København NV
Subject number
3289241
Responsible for the subject(s)/modul(es)
Frederikke Bender
  • Purpose

    The programme element covers the design and programming of complex digital solutions with a special focus on user interfaces. As part of the programme element, key methods for testing the user experience of digital solutions are applied. Solutions are designed and programmed in teams applying technologies and development methods that support teamwork.

    Knowledge

    • an understanding of the company’s external environment, including its stakeholders, and the company’s resource base
    • knowledge of key technologies for data management in relation to optimising user experiences
    • knowledge of key methods and tools related to project management and estimation of digital media productions
    • knowledge of relevant theories, tools and methods for the design and programming of digital user experiences, and the ability to account for the choice of tools and methods based on practice
    • knowledge of key and current programming paradigms for programming complex digital user interfaces, and the ability to account for the choice of programming practice based on practice.

    Skills

    • plan and assess project management in team-based digital media productions
    • assess and argue in favour of the value-adding nature of solutions for digital user interfaces
    • select and argue in favour of the choice of key theories, tools and methods for the design of complex digital user interfaces
    • apply and document key design processes in complex digital media productions, and communicate them to stakeholders from the digital media industry
    • select and apply key principles, technologies and methods for the programming of complex digital user interfaces
    • communicate and explain solutions for digital user interfaces to business partners
    • assess and apply a user-centred method in connection with a digital media production.

    Competences

    • identify relevant theories, methods and tools to carry out complex digital media productions
    • acquire new knowledge and skills in the programming and design of complex userGcentred user interfaces

  • Type of instruction and practical application of learning objectives
    Look at the affiliated subjects.
  • Collaborative subject/module(s)
  • Exam

    The learning outcomes of the exam are identical with the learning outcomes of the subject(s)/modul(es)

    Prerequisites for access to the examination
    At KEA, several of the hand-ins during the first, second and third semesters are mandatory and must be handed in before the student can sit the corresponding exams. The detailed requirements for hand-ins and a description of which assignments are mandatory can be found on the learning platform for Multimedia Design at the beginning of the semester. A hand-in that does not meet the formal requirements will be rejected.
    Exam in one or more subjects
    Subject/module is tested with the following modules
    The national programme element is tested along with the national programme element Design and programming of digital content 2. The purpose is to test students’ understanding of theory, methods and tools gained through participation in the mandatory programme elements: Design and programming of digital user interfaces 2 and Design and programming of digital content 2.

    The exam must demonstrate the students’ ability to:

    • communicate with partners,
    • develop an interactive digital product, taking into account the stakeholders
    • complete a project in a team.
    Type of exam
    Combined written and oral examination
    Individual exam or group exam
    Individual or group, 1-5 max participants
    Exam languages
    English
    Type of evaluation
    7-point grading scale
    Examiners
    External censure
103
hours of teaching
308
hours of preparation
The figure shows the extent of workload related to the subject divided into different study activities.

In the subject Design and programming of digital user interfaces 2 (EN) you will receive 103 hours of instruction, which corresponds to 137 lessons (1 lesson = 45 min.) and 25% of your total workload for the subject.

The teaching primarily consists of the following activities: internal lecturers, classroom teaching.
The preparation primarily consists of the following activities: reading your own notes, reading the curriculum.

Read about KEAs Study Activity Model

*KEA can deviate from the number of hours if this is justified by special circumstances