User Experience 1
2025/2026- Purpose and learning objectives
The purpose of this core area is to develop students’ competencies to enter complex usage scenarios and independently take part in the design process concerning the design, construction and testing of complex user interfaces.
Knowledge
The subject involves the analysis, understanding of and reflection on the user’s experience and needs in various user contexts, including usability. Also considerations on Information Architecture and techniques, and utilisation of web media techniques. The focus is on understanding and organising user experiences in relation to design and development.The student has development-based knowledge of:
Skills
• practice, applied theory and method of designing user experiences, and can reflect on a web developer’s practices for designing user experiences
• information architecture
• aesthetics and trends in interaction design
The student can understand and reflect on:
• the use of user-survey methodsThe student will get the skills to:
Competences
• disseminate practice-orientated and professional issues about designing user experiences and communicate central issues for business partners and usersThe student will learn to:
• independently and in groups, understand the design and organisation of user interfaces and user experiences for complex systems. - Type of instruction
Teaching alternates between different formats and learning methods, including lectures, group work and supervised project work. The students must apply their knowledge in the preparation of a project, where they must also acquire new knowledge on their own in order to solve the development task.
- Exam
The learning outcomes of the exam are identical with the learning outcomes of the subject(s)/modul(es)
Exam in one or more subjectsSubject/module is tested standaloneType of examCombined written and oral examinationThe report and product are developed in groups of 2-3 students.Formal requirementsProduct: Interactive digital prototype.
Report: Process description and test report (max. 10 standard pages).
A standard page is 2,400 characters, including spaces and footnotes. The cover page, table of contents, and attached documentation are not included in the number of pages submitted. Illustrations or diagrams do not count as characters.Individual exam or group examGroup, 2-3 participantsExam languagesDanish (Norwegian/Swedish)DurationGroup presentation - max. 5 min.
Group examination - max. 10 min. per group member.
Voting/grading - 5 min.Rules regarding exam aidsComputer is allowedAvailable exam aidsProjectorType of evaluation7-point grading scaleExaminersInternal censureExam criteriaOne single individual mark is given based on an overall assessment of the written report and the oral examination. - Preliminary literature list
This is a preliminary literature list. A final literature list will be provided in connection with study start.Course materials available to the students via Internet.
- Additional information
Some classes may take place online.
In the subject User Experience 1 you will receive 35 hours of instruction, which corresponds to 47 lessons (1 lesson = 45 min.) and 26% of your total workload for the subject.
The teaching primarily consists of the following activities: internal lecturers, group work, project work, project presentation, Online teaching.
The preparation primarily consists of the following activities: reading your own notes, reading the curriculum, group work, project work.
Read about KEAs Study Activity Model
*KEA can deviate from the number of hours if this is justified by special circumstances