User Experience (EN)
2021/2022- Formål og læringsmål
The purpose of this core area is to develop students’ competencies to enter complex usage scenarios and independently take part in the design process concerning the design, construction and testing of complex user interfaces.
Viden
The subject involves the analysis, understanding of and reflection on the user’s experience and needs in various user contexts, including usability. Also considerations on Information Architecture and techniques, and utilisation of web media techniques. The focus is on understanding and organising user experiences in relation to design and development.Upon completion of the course, students should have acquired knowledge about:
Færdigheder
● Practice, applied theory and methods for the design of user experiences following Goal-Directed Design
● An ability to reflect on the web developer’s practice of designing user experiences, including the use of user survey methods
● Information Architecture
● Aesthetics and trends in Interaction Design
● User interface construction via HTML5, CSS3, CSS precompilers, CSS frameworks and JavaScript
● Testing of user interfacesThe students will acquire the following skills:
Kompetencer
● Using methods and tools to design user experiences for target groups with the involvement of the users
● Assessing practice-orientated and theoretical issues when designing user interfaces
● Selecting and justifying relevant solution models
● Communicating practice-orientated and professional issues about the design of user experiences and communicating key issues to partners and users
● Prototyping, building and testing user interfacesThe students will learn to:
● Handle complex design processes based on analysis and planning
● Design, organise, build and test user interfaces and user experiences for complex systems, independently and in groups
● Identify and structure their own learning requirements and develop their own skills and competencies in relation to the design, construction and testing of user experiences - Undervisningsform
The teaching in the Web Development Programme is a dynamic, interactive process, where the main emphasis is on student participation. The teaching is based on relevant business practice, and links theory and practice. Issues are included from the different types of companies in the IT sector. The student takes responsibility for his or her own learning, and the teachers constructively contribute to the learning process.
To ensure the optimal academic learning and personal development for each individual student, the Web Development Programme uses varied pedagogy with the main emphasis on dialogue, discussion and projects.
The teaching is organised so that it is varied, among other things, through class teaching, guest lectures when available, project work in groups and individual work – often using interdisciplinary issues and always with an application-orientated basis. The different learning formats will, in addition to the academic content, also develop the student's ability to work both independently and in collaboration with others.
In general for all of these activities, the course of study always tries to set clear objectives for the learning activities. - Prøve
Læringsmålene for prøven er identiske med fagets/fagenes læringsmål
Faget prøvesFaget/modulet prøves selvstændigtPrøveformKombineret skriftlig og mundtlig prøveFormkravA project report and a product must be submitted. The project report, which constitutes the written part of the examination, must contain as a minimum:
• Cover page with title, student name and date of birth, name of class and date
• Table of contents
• Problem formulation/statement
• Main chapters
• Conclusion
• Bibliography (including all sources referenced in the project)
• Appendices (only appendices essential to the report)
• All pages must be paginated
• The product (corresponding files, code, etc.)
The written project report must contain a maximum number of pages, depending of how many students submit it together:
• 1 student - max. 8 pages
• 2 students - max. 12 pages
• 3 students - max. 16 pages
• 4 students - max. 20 pages
A standard page contains 2,400 characters including spaces and footnotes. Cover page, table of contents, bibliography and appendices are not included in the number of pages submitted. Appendices are not subject to assessment. Each individual figure or diagram counts 800 characters.Individuel eller gruppeprøveIndividuelAnvendt sprog til prøvenEngelskVarighed30 minutes including grading. The student will present the final mandatory project (max. 10 minutes), then the examiners will ask questions regarding the project and the subject’s syllabusHjælpemidler der må medbringesNoneHjælpemidler som stilles til rådighedNoneBedømmelsesform7-trins skalaBedømmer(e)Intern censurKriterier for prøvevurderingThe assessment criterion for the examination is the learning objectives for the compulsory course of study element.
The learning objectives are stated in the joint curriculum.Frist for afleveringThe examination takes place at the end of each module.
På faget User Experience (EN) modtager du 68 timers undervisning, hvilket svarer til 90 lektioner (1 lektion = 45 min.) og 25% af din samlede arbejdsbelastning på faget.
Undervisningen vil primært bestå af følgende aktiviteter: interne forelæsninger, gruppearbejde, projektarbejde, projektpræsentation.
Forberedelsen vil primært bestå af følgende aktiviteter: læsning af egne noter, læsning af pensum, gruppearbejde, projektarbejde.
Læs om KEAs studieaktivitetsmodel
*KEA kan fravige det angivne timetal, hvis det er begrundet i særlige forhold.