Copenhagen School of Design and Technology


User Experience (EN)

Danish title
User Experience (EN)
Study programme
Web Development
Type of education
Full time education
Level of education
Bachelor (top-up)
5. semester
Duration of the subject/module
12 Weeks
Programme elements
Start time
Guldbergsgade 29 N, København N
Subject number
Responsible for the subject(s)/modul(es)
Arturo Mora Rioja
Constantin Alexandru Gheorghiasa
  • Purpose and learning objectives

    The purpose of this core area is to develop students’ competencies to enter complex usage scenarios and independently take part in the design process concerning the design, construction and testing of complex user interfaces.

    The subject involves the analysis, understanding of and reflection on the user’s experience and needs in various user contexts, including usability. Also considerations on Information Architecture and techniques, and utilisation of web media techniques. The focus is on understanding and organising user experiences in relation to design and development.


    The student has development-based knowledge of:
    • practice, applied theory and method of designing user experiences, and can reflect on a web developer’s practices for designing user experiences
    • information architecture
    • aesthetics and trends in interaction design
    The student has development-based knowledge of: practice, applied theory and methods of development within:
    • quality assurance
    The student can understand and reflect on:
    • development methods in web development,
    • web architecture and design patterns,
    • the use of user-survey methods


    The student will get the skills to:
    • master all stages of development including planning, developing and implementing web applications based on concrete development requests, as well as evaluating practice-orientated and theoretical issues and selecting and justifying relevant options in relation to the development of web applications
    • evaluate and justify the choice of a suitable programming language and relevant methodologies for the implementation of web applications,
    • master a suitable programming language to develop web applications
    • use methods and tools to design user experiences for relevant target groups by involving users
    • evaluate practice-orientated and theoretical issues by designing user interfaces and selecting and justifying relevant solutions
    • disseminate practice-orientated and professional issues about designing user experiences and communicate central issues for business partners and users
    • implement and evaluate web user interfaces, as well as justify and disseminate possible solutions to business partners and users
    • use relevant theories and methods of quality assurance for all phases of development
    • use methods and tools for quality assurance in the development process, as well as evaluate and justify the choice of tools
    • use methods and tools within development environments to release web applications
    • communicate the choice of methodology and tools for use in the development process


    The student will learn to:
    • independently engage in academic and interdisciplinary cooperation in a professional manner and assume responsibility within the framework of professional ethics in relation to web programming
    • identify and structure their own learning needs and develop their own knowledge, skills and competencies in relation to web programming
    • manage complex design processes based on analysis and planning
    • independently and in groups, understand the design and organisation of user interfaces and user experiences for complex systems.
    • identify and structure their own learning needs and develop their own skills and competencies in relation to design of user experiences.

  • Type of instruction
    The teaching in the Web Development Programme is a dynamic, interactive process, where the main emphasis is on student participation. The teaching is based on relevant business practice, and links theory and practice. Issues are included from the different types of companies in the IT sector. The student takes responsibility for his or her own learning, and the teachers constructively contribute to the learning process.

    To ensure the optimal academic learning and personal development for each individual student, the Web Development Programme uses varied pedagogy with the main emphasis on dialogue, discussion and projects.

    The teaching is organised so that it is varied, among other things, through class teaching, guest lectures when available, project work in groups and individual work – often using interdisciplinary issues and always with an application-orientated basis. The different learning formats will, in addition to the academic content, also develop the student's ability to work both independently and in collaboration with others.

    In general for all of these activities, the course of study always tries to set clear objectives for the learning activities.
  • Exam

    The learning outcomes of the exam are identical with the learning outcomes of the subject(s)/modul(es)

    Exam in one or more subjects
    Subject/module is tested standalone
    Type of exam
    Combined written and oral examination
    Formal requirements
    A project report and a product must be submitted. The project report, which constitutes the written part of the examination, must contain as a minimum:
    • Cover page with title, student name and date of birth, name of class and date
    • Table of contents
    • Problem formulation/statement
    • Main chapters
    • Conclusion
    • Bibliography (including all sources referenced in the project)
    • Appendices (only appendices essential to the report)
    • All pages must be paginated
    • The product (corresponding files, code, etc.)

    The written project report must contain a maximum number of pages, depending of how many students submit it together:
    • 1 student - max. 8 pages
    • 2 students - max. 12 pages
    • 3 students - max. 16 pages
    • 4 students - max. 20 pages

    A standard page contains 2,400 characters including spaces and footnotes. Cover page, table of contents, bibliography and appendices are not included in the number of pages submitted. Appendices are not subject to assessment. Each individual figure or diagram counts 800 characters.
    Individual exam or group exam
    Exam languages
    30 minutes including grading. The student will present the final mandatory project (max. 10 minutes), then the examiners will ask questions regarding the project and the subject’s syllabus
    Permitted exam aids
    Available exam aids
    Type of evaluation
    7-point grading scale
    Internal censure
    Exam criteria
    The assessment criterion for the examination is the learning objectives for the compulsory course of study element.
    The learning objectives are stated in the joint curriculum.
    Deadline for submission
    The examination takes place at the end of each module.
hours of teaching
hours of preparation
The figure shows the extent of workload related to the subject divided into different study activities.

In the subject User Experience (EN) you will receive 68 hours of instruction, which corresponds to 90 lessons (1 lesson = 45 min.) and 25% of your total workload for the subject.

The teaching primarily consists of the following activities: internal lecturers, group work, project work, project presentation.
The preparation primarily consists of the following activities: reading your own notes, reading the curriculum, group work, project work.

Read about KEAs Study Activity Model

*KEA can deviate from the number of hours if this is justified by special circumstances