User Experience
2022/2023- Purpose and learning objectives
The purpose of this core area is to develop students’ competencies to enter complex usage scenarios and independently take part in the design process concerning the design, construction and testing of complex user interfaces.
Knowledge
The subject involves the analysis, understanding of and reflection on the user’s experience and needs in various user contexts, including usability. Also considerations on Information Architecture and techniques, and utilisation of web media techniques. The focus is on understanding and organising user experiences in relation to design and development.The student has development-based knowledge of:
Skills
• practice, applied theory and method of designing user experiences, and can reflect on a web developer’s practices for designing user experiences
• information architecture
• aesthetics and trends in interaction design
The student can understand and reflect on:
• the use of user-survey methodsThe student will get the skills to:
Competences
• use methods and tools to design user experiences for relevant target groups by involving users
• evaluate practice-orientated and theoretical issues by designing user interfaces and selecting and justifying relevant solutions
• disseminate practice-orientated and professional issues about designing user experiences and communicate central issues for business partners and usersThe student will learn to:
• manage complex design processes based on analysis and planning
• independently and in groups, understand the design and organisation of user interfaces and user experiences for complex systems.
• identify and structure their own learning needs and develop their own skills and competencies in relation to design of user experiences. - Type of instruction
The teaching in the Web Development Programme is a dynamic, interactive process, where the main emphasis is on student participation. The teaching is based on relevant business practice, and links theory and practice. Issues are included from the different types of companies in the IT sector. The student takes responsibility for his or her own learning, and the teachers constructively contribute to the learning process.
To ensure the optimal academic learning and personal development for each individual student, the Web Development Programme uses varied pedagogy with the main emphasis on dialogue, discussion and projects.
The teaching is organised so that it is varied, among other things, through class teaching, guest lectures when available, project work in groups and individual work – often using interdisciplinary issues and always with an application-orientated basis. The different learning formats will, in addition to the academic content, also develop the student's ability to work both independently and in collaboration with others.
In general for all of these activities, the course of study always tries to set clear objectives for the learning activities. - Exam
The learning outcomes of the exam are identical with the learning outcomes of the subject(s)/modul(es)
Exam in one or more subjectsSubject/module is tested standaloneType of examCombined written and oral examinationFormal requirementsA project report and a product must be submitted. The project report, which constitutes the written part of the examination, must contain as a minimum:
• Cover page with title, student name and date of birth, name of class and date
• Table of contents
• Problem formulation/statement
• Main chapters
• Conclusion
• Bibliography (including all sources referenced in the project)
• Appendices (only appendices essential to the report)
• All pages must be paginated
• The product (corresponding files, code, etc.)
The written project report must contain a maximum number of pages, depending of how many students submit it together:
• 1 student - max. 8 pages
• 2 students - max. 12 pages
• 3 students - max. 16 pages
• 4 students - max. 20 pages
A standard page contains 2,400 characters including spaces and footnotes. Cover page, table of contents, bibliography and appendices are not included in the number of pages submitted. Appendices are not subject to assessment. Each individual figure or diagram counts 800 characters.Individual exam or group examIndividualExam languagesDanish (Norwegian/Swedish)Duration30 minutes including grading. The student will present the final mandatory project (max. 10 minutes), then the examiners will ask questions regarding the project and the subject’s syllabusPermitted exam aidsNoneAvailable exam aidsNoneType of evaluation7-point grading scaleExaminersInternal censureExam criteriaThe assessment criterion for the examination is the learning objectives for the compulsory course of study element.
The learning objectives are stated in the joint curriculum.Deadline for submissionThe examination takes place at the end of each module.
In the subject User Experience you will receive 68 hours of instruction, which corresponds to 90 lessons (1 lesson = 45 min.) and 25% of your total workload for the subject.
The teaching primarily consists of the following activities: internal lecturers, group work, project work, project presentation.
The preparation primarily consists of the following activities: reading your own notes, reading the curriculum, group work, project work.
Read about KEAs Study Activity Model
*KEA can deviate from the number of hours if this is justified by special circumstances