Copenhagen School of Design and Technology


User Experience

Danish title
User Experience
Study programme
Web Development
Type of education
Full time education
Level of education
Bachelor (top-up)
5. semester
Duration of the subject/module
1 semester
Programme elements
Start time
Håndværkergården, København N
Subject number
Responsible for the subject(s)/modul(es)
Arturo Mora Rioja
Constantin Alexandru Gheorghiasa
  • Purpose and learning objectives

    The purpose of this core area is to develop students’ competencies to enter complex usage scenarios and independently take part in the design process concerning the design, construction and testing of complex user interfaces.

    The subject involves the analysis, understanding of and reflection on the user’s experience and needs in various user contexts, including usability. Also considerations on Information Architecture and techniques, and utilisation of web media techniques. The focus is on understanding and organising user experiences in relation to design and development.


    The student has development-based knowledge of:
    • practice, applied theory and method of designing user experiences, and can reflect on a web developer’s practices for designing user experiences
    • information architecture
    • aesthetics and trends in interaction design
    The student can understand and reflect on:
    • the use of user-survey methods


    The student will get the skills to:
    • use methods and tools to design user experiences for relevant target groups by involving users
    • evaluate practice-orientated and theoretical issues by designing user interfaces and selecting and justifying relevant solutions
    • disseminate practice-orientated and professional issues about designing user experiences and communicate central issues for business partners and users


    The student will learn to:
    • manage complex design processes based on analysis and planning
    • independently and in groups, understand the design and organisation of user interfaces and user experiences for complex systems.
    • identify and structure their own learning needs and develop their own skills and competencies in relation to design of user experiences.

  • Type of instruction
    The course is based on Problem-Based Learning. The students must apply their knowledge in developing an application project, where the student must also acquire new knowledge on their own to complete the development. The teacher will act as a supervisor in the development project, so the students are not left on their own.
  • Subject/module requirement for participation

    Equipment needed to participate
    Windows PC, Mac or Linux
    - min 8 GB RAM (16 GB RAM preferably)
    - 200 GB available disk space
    - CPU with virtualisation hardware (usually available in most modern CPUs)
    - 15,6” screen or bigger is recommended

  • Exam

    The learning outcomes of the exam are identical with the learning outcomes of the subject(s)/modul(es)

    Exam in one or more subjects
    Subject/module is tested standalone
    Type of exam
    Combined written and oral examination
    Formal requirements
    A project report and a product must be submitted. The project report, which constitutes the written part of the examination, must contain as a minimum:
    • Cover page with title, student name and date of birth, name of class and date
    • Table of contents
    • Problem formulation/statement
    • Main chapters
    • Conclusion
    • Bibliography (including all sources referenced in the project)
    • Appendices (only appendices essential to the report)
    • All pages must be paginated
    • The product (corresponding files, code, etc.)

    The written project report must contain a maximum number of pages, depending of how many students submit it together:
    • 1 student - max. 8 pages
    • 2 students - max. 12 pages
    • 3 students - max. 16 pages
    • 4 students - max. 20 pages

    A standard page contains 2,400 characters including spaces and footnotes. Cover page, table of contents, bibliography and appendices are not included in the number of pages submitted. Appendices are not subject to assessment. Each individual figure or diagram counts 800 characters.
    Individual exam or group exam
    Exam languages
    Presentation - max 10 min.
    Examination- max. 15 min.
    Grading - 5 min.
    Total - 30 min.
    Permitted exam aids
    Available exam aids
    Type of evaluation
    7-point grading scale
    Internal censure
    Exam criteria
    The assessment criterion for the examination is the learning objectives for the compulsory course of study element.
    The learning objectives are stated in the joint curriculum.
  • Preliminary literature list
    This is a preliminary literature list. A final literature list will be provided in connection with study start.
    Course materials available to the students via Internet.
  • Additional information
    Some classes may take place online.
hours of teaching
hours of preparation
The figure shows the extent of workload related to the subject divided into different study activities.

In the subject User Experience you will receive 70 hours of instruction, which corresponds to 93 lessons (1 lesson = 45 min.) and 26% of your total workload for the subject.

The teaching primarily consists of the following activities: internal lecturers, group work, project work, project presentation, Online teaching.
The preparation primarily consists of the following activities: reading your own notes, reading the curriculum, group work, project work.

Read about KEAs Study Activity Model

*KEA can deviate from the number of hours if this is justified by special circumstances