Københavns Erhvervsakademi

en

Software design patterns (EN)

2018/2019
Engelsk titel
Software Design Patterns (EN)
Uddannelse
Software udvikling
Uddannelsestype
Fuldtidsuddannelse
Niveau
Erhvervsakademi
Semester
6. semester
Fagets/modulets varighed
16 uger
Ects
10
Udd. element
Valgfag
Sprog
Engelsk
Opstart
Forår
Studiested
Lygten 37, København NV
Fagkode
9942255
Fag- /modulansvarlig
Andrea Corradini
Christian Ole Kirschberg
Constantin Alexandru Gheorghiasa
  • Indhold og læringsmål

    Welcome to Design Patterns. This course is an introduction to software design patterns. A pattern represents a best practice solution to a software problem in a specific context.
    This course is designed for students with some degrees of (object-oriented) programming background. The objective of the course is to get students acquainted with techniques for designing reusable software as well as for organizing, produce and maintain modular systems. Moreover, this course guides students through anti-patterns, common pitfalls and mistakes that people make when they plan, create, and manage software projects.

    Course Aims
    • To provide students with in depth knowledge of combining design patterns and object-oriented programming
    • To provide students with a comprehensive understanding of the underlying principles of several design patterns
    • To allow students to develop practical solutions to real world problems based on design patterns
    • To provide students with the basic capability to identify problematic software designs and code smells

    Viden

    At the end of the course, students will have comprehensive knowledge and critical understanding of:
    • the underlying design principles single patterns are based on
    • specific contexts in which design patterns can be applied
    • the consequences of applying design patterns to a real system
    • problematic software designs, code smells, and anti-patterns

    Færdigheder

    At the end of the course, students will have acquired the skills to:
    • analyze and identify the need of including design patterns in the code
    • apply design patterns to the implementation of software

    Kompetencer

    At the end of the course, students will have acquired the competencies to:
    • analyze and identify problematic issues in the code
    • apply design patterns to the implementation of software
    • locate code smells and anti-patterns in code
    • refactor their code

  • Undervisningsform
    The teaching is organised as a variation between class teaching, guest lecturing, company visits, group project work and individual work. The learning is most often problem-based and cross-disciplinary and always practise-oriented. In addition to learning the subject, the student will gain the competences to work individually and in collaboration with others.

    The common aim of the activities is always to set clear intended learning objectives.
  • Forudsætninger for at deltage i faget

    Faglige forudsætninger for at deltage i faget
    As it is common for any other course at KEA, students have to make sure that they are sufficiently prepared to learn the course material, handle the course assignments and participate in course interactions.
    Students should have working knowledge of a higher level programming language, ideally an object-oriented one.

  • Prøve

    Læringsmålene for prøven er identiske med fagets/fagenes læringsmål

    Forudsætninger for indstilling til eksamen
    Every week, you are assigned weekly assignments.
    At the end of the course, you are required to hand in a project report that cover the topics discussed during the course.
    Faget prøves
    Faget/modulet prøves selvstændigt
    Prøveform
    Mundtlig prøve
    Individuel eller gruppeprøve
    Individuel
    Anvendt sprog til prøven
    Engelsk
    Varighed
    Prøven startes med en fremlæggelse på 10 minutter. Derefter eksamineres den studerende 20 minutter inkl. votering.
    Bedømmelsesform
    7-trins skala
    Bedømmer(e)
    Intern censur
    Kriterier for prøvevurdering
    Der gives én samlet karakter ud fra en helhedsvurdering af fremlæggelsen og den efterfølgende eksamination.
68
timer undervisning
206
timer forberedelse
Tallene viser omfanget af arbejdsbelastningen relateret til faget fordelt på forskellige studieaktiviteter.

På faget Software design patterns (EN) modtager du 68 timers undervisning, hvilket svarer til 90 lektioner (1 lektion = 45 min.) og 25% af din samlede arbejdsbelastning på faget.

Undervisningen vil primært bestå af følgende aktiviteter: klasseundervisning.
Forberedelsen vil primært bestå af følgende aktiviteter: læsning af egne noter, læsning af pensum, prøve, forberedelse til prøve.

Læs om KEAs studieaktivitetsmodel

*KEA kan fravige det angivne timetal, hvis det er begrundet i særlige forhold.