- Purpose and learning objectives
VR technology is one of the "hot" topics nowadays. Over the last few years, we have seen that not only the game industry but also many other companies from different industries show a lot of interest in this field. In this course, we will build a simple simulation related to the subject topic that can help end-users better either learn or operate the subjects. Besides this, we will also explore the technology itself, and try to understand what is VR tech, what it is really good at, and what the limitations of the technology are.Knowledge
-Understand, differentiate and explain the technologies terminology such as VR, AR, XR, and MR.Skills
-Understand VR content creation workflow.
-can prepare and transform CAD files into Unreal engine editorCompetences
-can work with UE4
-can produce simple game mechanics in the blueprint platform
-can build and simulate the VR application
-can design and build the complex workflow in VR
-can see the potential and use the technology to improve the daily work in the company
- Type of instruction
The VR elective applies a wide range of teaching and learning methods including:
Games and role play
Interdisciplinary project-oriented teaching
Interdisciplinary knowledge sharing
Digital learning technologies and learning environments
- Subject/module requirement for
Academic requirement for participation
Can produce 3D models
The learning outcomes of the exam are identical with the learning outcomes of the subject(s)/modul(es)Prerequisites for access to the examinationHave delivered presentation slides and VR app on timeExam in one or more subjectsSubject/module is tested standaloneType of examCombined written and oral examinationThe exam is two parts, consisting of one page written and a demonstration of VR application.Type of assignmentThe assignment topic is available from starting day, it is consist of 3D modeling, importing/exporting 3D assets, and building game mechanics/interactions in the VR.Individual exam or group examIndividualExam languagesEnglishDurationOral case presentation exam is a total of 30 minutes:
5 min. for setup the gears for the exam
10 min. for demonstration
10. min. for questions related to the delivery
5. min. for grade and feedbackType of evaluation7-point grading scaleExaminersInternal censureDeadline for submissionhand-in Deadlines and exam dates are available via the intranet
In the subject Virtual Reality you will receive 54 hours of instruction, which corresponds to 72 lessons (1 lesson = 45 min.) and 39% of your total workload for the subject.
The teaching primarily consists of the following activities: internal lecturers, classroom teaching, exercises.
The preparation primarily consists of the following activities: searching for information, exercises, video, study group, project work.
Read about KEAs Study Activity Model
*KEA can deviate from the number of hours if this is justified by special circumstances