Copenhagen School of Design and Technology

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Virtual Reality

2022/2023
Danish title
Virtual Reality
Study programme
Product Development and Integrative Technology
Type of education
Full time education
Level of education
Bachelor (top-up)
Semester
6. semester
Duration of the subject/module
3 Weeks
Ects
5
Programme elements
Elective
Language
English
Start time
Spring
Location
Lygten 16, København NV
Subject number
9989620
Responsible for the subject(s)/modul(es)
Qinglong Chen
  • Purpose and learning objectives

    VR technology is one of the "hot" topics nowadays. Over the last few years, we have seen that not only the game industry but also many other companies from different industries show a lot of interest in this field. In this course, we will build a simple simulation related to the subject topic that can help end-users better either learn or operate the subjects. Besides this, we will also explore the technology itself, and try to understand what is VR tech, what it is really good at, and what the limitations of the technology are.

    Knowledge

    -Understand, differentiate and explain the technologies terminology such as VR, AR, XR, and MR.
    -Understand VR content creation workflow.

    Skills

    -can prepare and transform CAD files into Unreal engine editor
    -can work with UE4
    -can produce simple game mechanics in the blueprint platform
    -can build and simulate the VR application

    Competences

    -can design and build the complex workflow in VR
    -can see the potential and use the technology to improve the daily work in the company

  • Type of instruction
    The VR elective applies a wide range of teaching and learning methods including:
     Classroom teaching
     Group work
     Case-based exercises
     Games and role play
     Interdisciplinary project-oriented teaching
     Problem-based learning
     Interdisciplinary knowledge sharing
     Student presentations
     Cooperative learning
     Digital learning technologies and learning environments
     Workshops
     Self-study
  • Subject/module requirement for participation

    Academic requirement for participation
    Can produce 3D models

  • Exam

    The learning outcomes of the exam are identical with the learning outcomes of the subject(s)/modul(es)

    Prerequisites for access to the examination
    Have delivered presentation slides and VR app on time
    Exam in one or more subjects
    Subject/module is tested standalone
    Type of exam
    Combined written and oral examination
    The exam is two parts, consisting of one page written and a demonstration of VR application.
    Type of assignment
    The assignment topic is available from starting day, it is consist of 3D modeling, importing/exporting 3D assets, and building game mechanics/interactions in the VR.
    Individual exam or group exam
    Individual
    Exam languages
    English
    Duration
    Oral case presentation exam is a total of 30 minutes:
    5 min. for setup the gears for the exam
    10 min. for demonstration
    10. min. for questions related to the delivery
    5. min. for grade and feedback
    Type of evaluation
    7-point grading scale
    Examiners
    Internal censure
    Deadline for submission
    hand-in Deadlines and exam dates are available via the intranet
54
hours of teaching
83
hours of preparation
The figure shows the extent of workload related to the subject divided into different study activities.

In the subject Virtual Reality you will receive 54 hours of instruction, which corresponds to 72 lessons (1 lesson = 45 min.) and 39% of your total workload for the subject.

The teaching primarily consists of the following activities: internal lecturers, classroom teaching, exercises.
The preparation primarily consists of the following activities: searching for information, exercises, video, study group, project work.

Read about KEAs Study Activity Model

*KEA can deviate from the number of hours if this is justified by special circumstances