Augumented Reality
2026/2027- Purpose and learning objectives
Augmented Reality is one of the emerging technologies offering the greatest potential for helping companies to improve productivity, increase sales, reduce maintenance downtime etc. This course is aiming to introduce AR technology in different use case scenarios, workflow inside Unity, and build the mobile-based AR application. Through the elective, we will gradually work our way into AR technology and expect that students will choose a use case scenario in order to maximize outcomes.
Knowledge-Understand, differentiate and explain the technologies terminology such as VR, AR, XR, and MR.
Skills
-Understand AR content creation workflow.-can prepare and transform CAD files into Unity
Competences
-can work with Unity editor
-can produce simple game mechanics in Unity
-can build and translate the UI design from Adobe XD to Unity-can design and build the complex workflow in Unity
-can see the potential and use the technology to improve the daily work in the company - Type of instruction
The AR elective applies a wide range of teaching and learning methods including:
Classroom teaching
Group work
Case-based exercises
Games and role play
Interdisciplinary project-oriented teaching
Problem-based learning
Interdisciplinary knowledge sharing
Cooperative learning
Digital learning technologies and learning environments
Workshops
Self-study - Exam
The learning outcomes of the exam are identical with the learning outcomes of the subject(s)/modul(es)
Prerequisites for access to the examinationHave delivered presentation slides and AR Application on timeExam in one or more subjectsSubject/module is tested standaloneThe subject/module is tested independently.
The exam is written and is based on a project that is submitted as a video recordings of use of application and Storyboard, UI/UX design document.
The application should be clearly align with UI/UX design document.Type of examWritten examinationThe exam is two parts, consisting of 1 page written and a demonstration of AR application:
-1page written can be describe as Storyboard or UI/UX design in Figma/AdobeXD.
-A demonstration of AR application can be describe as video record from device that showing use of AR app.Type of assignmentThe assignment topic is available from starting day, it is consist of 3D modeling, importing/exporting 3D assets, UI/UX design, and animations.Individual exam or group examIndividualExam languagesEnglishType of evaluation7-point grading scaleExaminersInternal censureExam criteriaweights 50% - video recordings of use of AR application
weights 50% - Storyboard, UI/UX design from Figma/Adobe XDDeadline for submissionhand-in Deadlines and exam dates are available via the intranet
In the subject Augumented Reality you will receive 54 hours of instruction, which corresponds to 72 lessons (1 lesson = 45 min.) and 39% of your total workload for the subject.
The teaching primarily consists of the following activities: internal lecturers, classroom teaching, exercises.
The preparation primarily consists of the following activities: searching for information, exercises, video, study group, project work.
Read about KEAs Study Activity Model
*KEA can deviate from the number of hours if this is justified by special circumstances