Design, Business, and Technology 5: Creativity and innovation (EN)2020/2021
The overarching goal of the module is to strengthen students’ skills to join creative innovation processes. Based on relevant Sustainable Development Goals, students will work on a relevant industry case containing a specific challenge in relation to sustainability. The chief method of the module will take point of departure in a specific process tool, the goal of which is to increase the innovation level of a company. With the goal of accelerating sustainable business solutions, students will work in detail with the value chain of a company.Knowledge
A key concept of the module is creativity. Creativity is defined as the ability to see new connections between actors, products, and industries. Creativity is also about collaboration and the will to find inspiration in unlikely places. In other words, creativity is a process every Design & Business student can learn to practise in order to find or create innovative sustainable business solutions.
To further develop students’ skills to work in an interdisciplinary manner, the module concludes with a symposium, where students will present their creative and sustainable business solutions.
The student will gain knowledge about:Skills
- how to use technology in design and business from a sustainable perspective.
The student will get the skills to:Competences
- use design technical methods and tools in an innovative process in relation to industry-relevant issues.
- identify and assess practice-orientated and theoretical issues as well as ensure validity in the development and selection of innovative solutions.
The student will learn to:
- handle complex and development-oriented issues within the profession and industry.
- independently enter into and initiate creative and innovative processes in a professional and interdisciplinary collaboration.
- Type of instruction and
practical application of learning objectives
The teaching will consist of lectures, videos, exercises, discussions and research.
- Subject/module requirement for
Academic requirement for participation
It is expected that the student has an academic knowledge that corresponds to the content of the modules Design, Business, and Technology 1-4.
Equipment needed to participate
The student must have installed the Office package. This is available for free through KEA. Read more here: https://mit.kea.dk/studiehåndbog/k-o#office
The learning outcomes of the exam are identical with the learning outcomes of the subject(s)/modul(es)Prerequisites for access to the examinationThere is a prerequisite, which is stated when starting the module.Type of examOral examinationType of assignmentThe exam is based on a case, where the student independently selects and processes an academic problem. Here, the student must propose and / or develop a solution to the problem and professionally discuss and critically take a position on the proposed solution in a presentation using method and theory from the semester's Design, Business, and Technology modules.
This forms the basis for the examination, as well as the academic dialogue. Furthermore, a question is drawn in the examination room, where the student is tested in knowledge, skills and competencies in addition to the presented problem and solution.Formal requirementsApplied theory and / or method from at least one of the three subject areas (design, business and technology) must be included.Individual exam or group examIndividualExam languagesDanish(Norwegian/Swedish)Duration5 study days are given for preparation.
The duration of the oral examination is a total of 30 minutes, of which a maximum of 10 minutes is allocated to the examinee's oral presentation, 10 minutes for professional dialogue and 10 minutes for voting and grading.Permitted exam aidsOwn notes may be brought if a copy is handed out to the examiner and external examiner at the oral examination.Available exam aidsNone.Type of evaluation7-point grading scaleExaminersInternal and External censureExam criteriaThe exam is assessed on the basis of the specific learning objectives, which appear from the three Design, business and technology modules in the 6th semester.Deadline for submissionAt the end of the semester. Date and time are announced on Fronter and in Wiseflow.Re-examination and re-examination due to illnessAs an ordinary test and according to current rules, cf. the curriculum.
- Preliminary literature list
This is a preliminary literature list. A final literature list will be provided in connection with study start.The curriculum is published on Fronter at the start of the module.
In the subject Design, Business, and Technology 5: Creativity and innovation (EN) you will receive 41 hours of instruction, which corresponds to 55 lessons (1 lesson = 45 min.) and 30% of your total workload for the subject.
The teaching primarily consists of the following activities: internal lecturers, cases, interdisciplinary project-based teaching.
The preparation primarily consists of the following activities: group work, conferences/exhibitions, searching for information.
Read about KEAs Study Activity Model
*KEA can deviate from the number of hours if this is justified by special circumstances